GiveMeChances™ — The Card Game
A simple, uplifting game that sparks connection, laughter, and the courage to take chances.
1–4 players • Ages 8+ • Solo + Multiplayer
How to Play (in 30 seconds)
- Draw 1 card and follow the action printed on it.
- Collect letters to spell CHANCES.
- Discard after you draw (unless the card says otherwise).
What’s in the Deck
There are 56 cards in the game. Every card has an action — even the letter cards.
Chance Cards
35 cards — every one is different. Spell CHANCES while each letter asks you to do something.
Every chance changes something — even when it seems small.
Second Chance Cards
7 unique cards. Draw again, peek ahead, or change the flow.
The first outcome isn’t always the one that matters most.
Wild Chance Cards
7 cards that add surprise by asking players to discard a letter.
Uncertainty is part of the game — and part of life.
A Chance You Never Took
7 cards with no action and no letter. Discard them… or keep them.
Not every moment asks for action.
Connection Cards
7 cards that bring people together — funny, sometimes awkward, always human.
The best moments are often the ones we share.
Tip: Each card includes a short positive message at the bottom. Read it, skip it, or smile and keep going.
Print at Home
- Print on cardstock (or print on paper and glue to thicker backing).
- Cut along the borders.
- Optional: place cards in sleeves for durability.
Support the First Print Run
This Kickstarter funds a thoughtful first print run so the game can be held, shared, gifted, and played around real tables.
Go to KickstarterGiveMeChances is built around small moments — giving, receiving, letting go, and noticing what happens next. Some cards move the game forward, some shake things up, and some invite connection. It’s not about playing perfectly — it’s about sharing the experience, one chance at a time.